Tuesday 22 January 2008

Stickers!

An RPG-like element is now added when you play the subspace-emissary.

It work like this:

You place a sticker on the character's trophy.

Stickers can only be placed once, once you remove them their lost. On the other hand there is no limit to how many stickers you can collect, you just have to choose carefully on wich trophy you put it.

Stickers can add attack damage or other upgrades to your character. Only one sticker of the same kind can be placed, so you can't get +80 damage or things like that.

(No screens at the moment, smashbros.com is down)
(Update: smashbros is up, but the upload ability is down)

Tuesday 11 December 2007

Smash Dojo Updates until now

Smash Brother's chief developer Masahiro Sakurai's Smash Bros. Dojo website's updates, are placed concicely on this Smash Wiki section.

Here are a few highlights:

Classic Items - Items that have been in previous Smash Bros.
  • The Beam Sword
  • The Fire Flower
  • The Home-run Bat

Taunts - Standard taunting, and custom taunts.
  • Each character has three different standard taunts, in wich they take on a particular stance.
  • You can also make your own text-based taunt, to use in multiplayer for example.

Spectator - A spectator mode for online matches.
  • You can allow or deny spectators in your game.
  • You can bet an amount of coins on the one you think will win.
  • In return for betting you can either win coins (like the Jackpot) or 'stickers'.

Events - Several single player scenarios.
  • Battles like Two Trouble kings (1st image)
  • Or Dark Link Duel (3rd image)


the Smash Ball
- Smash your way to the Smash Ball to do a Final Smash.
  • Once in a while a Smash Ball appears on stage.
  • When you hit it enough times, you will get it and can execute a Final Smash.
  • But while you are ready to execute the Final Smash, someone can smash your Smash Ball out of you.
Samus' Final Smash

Rotation
- Got more than four players?
  • Rotate with 4 controllers, with up to 16 different unique players.
  • Give each player a different name, to keep them from each other.
  • Who passes on the controller, the winner or the loser?
  • If you need a break, you can be moved to the back of the qeue, between each match.
  • Press a button when your name appears to link the controller you're holding to your name.


Monday 10 December 2007

Wii Brawl

I'm dreaming of Super Smash Brothers Brawl.

Every Smash Brothers fan knows that Nintendo has put up a website for the new Smash Bros, right here.

But what are all the cool new features?


First off, Co-op play!
  • "In co-op mode, when either player 1 or player 2 loses a life, that player will be revived as another team member until your stock count runs out."



Secondly, the Online Wi-Fi function.
  • "There are two primary connection methods. The names of these methods are "With Friends" and "With Anyone." The menus and structures of each method are pretty different."



Thirdly, the Stage Builder.
  • "And I’m happy that this is compatible with SD cards. You don’t have to worry about size, so make as many stages as you like. Also, if you’ve finished registering someone as both a Wii Friend and a Smash friend, you’ll be able to send custom stages to each other."



Fourthly, the Assist Trophies.
  • "Well, these are characters who appear to aid the fighter that called them forth. Basically, they’re guest characters separate from Smash’s playable roster!"




Fifthly, the Four Kinds of Controltypes.
  • "There’s no need to be confused about what does what—just choose the play style you prefer!
    I suppose I would recommend the Nintendo GameCube controller, though. I like the feel of that powerful rumble.
    Still, try out the other controls—they definitely give you a fresh experience.
    Hmm? How do you do smashes and dashes with just the Wii Remote?
    If I get the chance to tell you, I will."



Sixthly, lots of New Characters.
  • "When Samus destroys her Power Suit, she’s left with the Zero Suit. What she’s lost in power and weaponry, she makes up for in speed! Once she turns that Paralyzer in her hand into a whip, she has quite a long reach as well! Not exactly the straightforward fight you thought it was, huh?"






"As many of you may have already heard, we have had to delay the launch of Super Smash Bros. Brawl by just a little bit—it will now be launching on February 10th in the Americas. I know that many of you will be disappointed by this news, but please understand that the extra development time will enable us to make the game the best it can be. It is my earnest hope that you will all be enjoying this game for many years, and we are all working very hard toward that goal."